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 Flatiron - Texture baking plug-in for 3D Studio MAX

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Number of posts : 2223
Age : 48
Location : Ruma
Registration date : 11/10/2007

PostSubject: Flatiron - Texture baking plug-in for 3D Studio MAX   Tue Jan 27, 2009 4:17 pm

Flatiron - Scene Render To Texture

Flatiron is a texture baking plug-in for 3D Studio MAX which handles multiple objects at once. It produces high quality UV map using the proven Unwrella Technology, which unfolds your models with exact pixel to model surface aspect ratio automatically. Flatiron speeds up your scene baking workflow and improves the texturing quality immensely.

Video Tutorial: Capabilities and workflow

This new video demonstrates capabilities and general workflow of the Flatiron plug-in.

Flatiron is a four steps Render To Texture plug-in which is capable of baking full scenes or selections of objects into a single UV Map. Advanced automatic unwrapping, which is built into the plug-in, is based on our Unwrella high quality automated unwrapping technology. It is a fast, simple and yet completely configurable automatic unwrapping and baking solution which totally automates and hence greatly speeds up the process of baking complex scenes.

Automatic uwrapping, baking and packing of group of objects onto a single UV surface
Optimal packing of UV chunks with maximal use of available space depending on the surface complexity
Previewing using �Add Shell Material�, or in-place �Overwrite material� modes
Excellent for Realtime Engine use

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Flatiron - Texture baking plug-in for 3D Studio MAX
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